Comparison

39GB Patch for Assassins Creed Unity is Ridiculous

16 Dec , 2014   Video

Assassins Creed Unity Patch 4 has landed with a staggering 39 Gigabytes of updates required. This goes down in console history as the largest gaming patch ever released. The question remains, are people ready for such gargantuan updates? HDD space, broadband speeds, download times…surely this simply isn’t good enough Ubisoft?

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10 Responses

  1. Dirk says:

    39GB is essentially the entire game. I thnk the game I originally downloaded was 2-3GB larger, but that was it. This tells me more about how bad the original was in terms of coding vs. a product that could actually be considered ready for release. Unity doesn’t qualify for that status. Of course I never really had problem since I stayed away from multiplayer.

  2. Stefan says:

    It’s not the largest patch ever released. It’s just a rerelease of the game with the much smaller update included in the software. This technique is used to ensure less bugs are involved VERSUS patching the game. Patching makes the software more prone to bugs so building with of the original game was a good move since so many studios worked on the game and the issues were widespread.

    • andy says:

      Except the problem there is the Xbone version was THE lead platform of the game. The entire AC next gen engine was built with the eSRAM bottleneck completely in mind. The other platform versions were afterthoughts based on this main release. So it is quite baffling how this happened on this version. If anything it is PC and PS4 users that should be getting an entire new game built from the ground up for those platforms.
      Then again 10 major system updates later and the Xbone still does installs/updates horribly wrong. You either have a 15gb day one update that MUST be installed before you can even begin to play the game (and that isn’t even talking about the install off the disc) like recently with Halo MCC or you have installs/updates crapping out on you at 75-95% like everything since launch.
      Its as if Microsoft weren’t ready for this all digital future they wanted so badly to begin with am I right? And people like to think they 180ed for lack of preorders of the console?

      • Anthony says:

        I have both consoles, and boy do I love how people who don’t even own an Xbox One, but somehwo they THINK they know everything about it.

        First off AC Unity on consoles is bound by CPU bottleneck, has nothing to do with the eSRAM bottleneck in the X1.

        According to a video released by Digital Foundry, despite both the Xbox One and PS4 running at the same 1600 x 900 resolution, the Xbox One typically is leading by about five frames per second when gamers wade past dozens of NPCs or while free-running across the rooftops. This results in a barely tolerable 25 to 30 frames per second on the Xbox One, while on PlayStation 4 the frame rate often dips down into the teens.

        According to a video released by Digital Foundry, despite both the Xbox One and PS4 running at the same 1600 x 900 resolution, the Xbox One typically is leading by about five frames per second when gamers wade past dozens of NPCs or while free-running across the rooftops. This results in a barely tolerable 25 to 30 frames per second on the Xbox One, while on PlayStation 4 the frame rate often dips down into the teens.

        Read more at http://www.inquisitr.com/1612173/xbox-one-vs-ps4-assassins-creed-unity-cpu-bound-and-slower-on-the-playstation-4/#6L43SXlEIrCIoQPU.99

        https://www.youtube.com/watch?v=clQfCP3NFuc

        But why is the Xbox One so much faster? Microsoft made the last-minute decision to bump the Xbox One CPU up to 1.75 GHz, while Sony kept the PS4 CPU at the original 1.6 GHz design. But that’s less than a 10 percent difference. The Xbox One ESRAM should not be an issue in this case because the design has the 32 MB of on-die memory dedicated to the GPU, and Microsoft has previously said they did not build in a way for the CPU to access the ESRAM.

        Otherwise, both of the AMD-produced processors are very similar to each other design, except for the memory architecture. The Xbox One went with lower bandwidth DDR-3 memory while the PS4 memory is GDDR-5, but Microsoft gives developers access to 5 GB of memory while Sony limits games to “only” 4.5 GB. This might be an issue since PC testing has shown that Unity can use around 3.5 GB in video memory and up to around 2.3 GB in system memory (keep in mind that, unlike PC gaming systems, consoles have shared memory pools for CPU, GPU, etc.).

        The other major factor is the rendering API (Application Programming Interface). Due to the game design of Assassin’s Creed: Unity, there’s a huge number of draw calls for all of the objects you see on screen. This means the PS4 CPU is working hard to prepare the draw call data for the PS4 GPU, which can create yet another CPU bottleneck for performance. It’s possible the PS4 API is simply not as optimized for these type of gaming scenarios since most of the time modern video games tend to be GPU-bottlenecked.

        Read more at http://www.inquisitr.com/1612173/xbox-one-vs-ps4-assassins-creed-unity-cpu-bound-and-slower-on-the-playstation-4/#6L43SXlEIrCIoQPU.99

      • Truth says:

        Poor $0N¥ pauper, your desperate tears are so delicious. Keep crying so we can continue to laugh at your expense.

        • Deadpool says:

          MORON…..Your seriously a moron….Your precious Xbox is cheaper than the PS4 yet you bran dead idiots still try to use the Sony pauper crap….Which part don’t you get that Microsoft had to make the console available to welfare recipients before anyone started buying it……

          LMAO didn’t see Sony have to pander to the poor, your brain dead idiocy is just pathetic….Please keep sucking that Microcock

          • Slevin424 says:

            You guys are both idiots. The next generation of games hasn’t arrived yet. The consoles may have but is there really a massive difference from Xbox 360 -> Xbone? PS3 -> PS4? No not really. Oh the HDD can hold 500gb that’s cool oh wait next gen games can be anywhere from 10-40gb so I hope you can afford some TB flash drives.

            The PC can handle next gen games and have the memory to store them. And before anyone gripes at me I’m looking at an Xbone right now. Watching the pitiful download speed of a 40gb game. The interface is just a bunch of advertisements instead of “customizable menu’s” and these next gen consoles can’t even handle last gen’s games. Hope no one bought digital downloads of any games on the previous gens cause that shit is gone. Money down the drain. Could these “super powered next consoles” run them? Sure but they don’t bother making them backwards compatible because money.

            While on PC you can easily downgrade any OS and play old ass games from decades ago. Consoles you’ll have to hope they get some type of Arcade release. You are at the mercy of Microsoft and Sony. They can easily screw you both over at a moments notice. DRM? A simple required console update that if you refuse to download it will kick you offline. PC? Nope, on PC you control your games. You control your devices and you can actually use the internet. Consoles are stuck with the horrible mobile versions of the internet because they don’t want you to be able to download anything. God forbid you stream free movies or download a free Minecraft skin to use on your game. Nope you want Minecraft skins? Money please.

            And I’m not saying this to make fun of console users, I use consoles. Some games just don’t feel right on PC. Like fighting games or racing games. But I’d say if you ever want to see next gen you’re going to need to demand your console companies to grant more freedom. Otherwise you’ll never be able to get the full gaming experience. No Skyrim mods, no Fallout mods, no command prompts and no user created content unless the game allows you to do so in some horrible custom create a map mode that has horrible interface and doesn’t allow complete freedom.

  3. Stefan says:

    It’s not the largest patch ever released. It’s just a rerelease of the game with the much smaller update included in the software. This technique is used to ensure less bugs are involved VERSUS patching the game. Patching makes the software more prone to bugs so building with the original game was a good move since so many studios worked on the game and the issues were widespread.

  4. mikey says:

    whats ridiculous is when next year rolls around people will show up in mass to buy the next entry into this series that those same people have been complaining about for one reason or another for the better part of a decade now : /

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