Review: Induction

14 Feb , 2017  

Induction is the puzzle game’s version of Back to the Future with more alternate timelines than Marty McFly could ever handle. Lucky for us this game makes time travel a lot simpler with the click of a button.

First of all, this game is very addictive and you can really spend a good amount of time working out how to get to the end of each level of the game. It does a brilliant job of making what seems like a simple 5 minute long level, a much more complicated 1 hour session, to figure out what you need to do.

Time travel has never been so mind-taxingly simple.

So how does it work, I hear you ask. Well, you are a small white cube that you move around a floating level with the aim of using time travel to get to the portal at the end of the level.

Sounds simple right, well after the first 4 levels shit really does start to get real for this game. As soon as you get out of the training stage where you learn how to control time and move into the more complex levels, the game really does come into its own.

Each level requires you to use different logic to complete the puzzle and really does aim to make you think outside of the box to overcome the mind taxing challenges. Very much like Back to the Future with its alternate timelines, you use similar mechanics to help you solve the task in hand to unlock gates via switches that only little peg-like totems can release.

This game really does have the ability to stop you rage quitting when you can’t figure out the puzzle due to the simple yet clean apple-like graphics and calming pastel colours, that are cut with an excellent set of sound effects and backing music that really builds you up at the menu and then drops off during the game to a less noticeable tune so you don’t get annoyed when stuck on a puzzle for some time.

Cubed fluidity at it’s finest.

By far, the highlight of this game is using the time rewind feature. It’s complete contrast of colours gives this great mechanic that little extra touch to make the game extremely user friendly, but at the same time noticeable enough so that the player is fully aware of being in an alternate timeline.

Our only downside is the lack of instructions during the later levels in which new, more complex riddles are solved by using new and unknown mechanics. This can sometimes lead to a large chunk of time spent on getting to grips with how it works and rewinding time to finally get to where you need to be. Also, we definitely feel that there may be a slightly missed opportunity here for the mobile space. Don’t get us wrong, this game plays great – there’s no denying that, however due to it’s bite-sized nature we think that having something like Induction on your iPhone would not only compliment the game, but also fit the modern commuter’s lifestyle. We really hope for a mobile release in the near future, but for now it’s release on Steam (PC, Mac & Linux) works just fine.

You’ll be backpedalling more than Doc Brown.

With over 50 levels and a very modest price tag of just £6.99, this game certainly has longevity and gives great bang for for you buck. I can see me picking this up over and over in between bigger titles to give me a challenge or returning to a challenging level to give it the fresh eyes approach.

Overall this game is certainly a lot of fun and really does give you that self high five moment every time you overcome a puzzle making you feel on top of the world, until you load up the next level and you are back to square one. This game is a thought provoking little game that’s worth getting your hands on if you love a puzzler that really gets you thinking.

Check out the Launch trailer here:

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